bb51b998e1
More WIP PPU rendering and fix a few more tests ( #11 )
2025-04-14 19:14:46 -05:00
06355d8a34
General improvements ( #10 )
...
* Makefile
* Restart emulation as soon as a ROM is loaded
* upgrade eframe and wgpu
* adjust the tv output image size according to the current snes resolution
* fix bug when loading different roms
2024-11-06 22:45:43 -05:00
966b24697c
Initial PPU rendering ( #9 )
2024-11-04 19:03:26 -05:00
3468b1f948
Show game framebuffer ( #8 )
2024-07-21 17:53:33 -05:00
214722a45d
Initial CPU Interrupt implementation ( #7 )
2024-04-15 00:07:18 +00:00
2ce51c8b8b
Fixes for MVN and MVP instuctions
2024-03-16 21:38:19 -05:00
a5425f98f6
fix JSR absolute indexed indirect
2024-03-16 19:18:20 -05:00
d32aa96825
Fix more instructions
2024-03-15 22:52:00 -05:00
e68e9f2281
Fix break instructions and mark broken instructions
2024-03-11 22:01:47 -05:00
975508f8ea
Fix jump addressing modes
2024-03-10 22:23:51 -05:00
c1320cf559
Fix TRB and TSB instructions
2024-03-10 20:32:57 -05:00
59a3ca286a
fix stack relative addressing mode
2024-03-10 19:06:06 -05:00
b8cfc55fb9
fix tests
2024-02-15 09:42:56 -05:00
876918fae1
fix asl
2024-02-03 20:30:46 -05:00
099dd03556
fix dex, dey, inx and iny instrs
2024-02-03 20:12:25 -05:00
48309a0021
Minor fixes with addressing modes and ldy instr
2024-01-29 21:44:47 -05:00
467ffd791e
Fix addressing modes ( #6 )
2024-01-29 03:12:40 +00:00
b9699e6276
Fix ADC and SBC instructions and add test runner script ( #5 )
2024-01-28 22:54:00 +00:00
01b3493547
Compute 2bpp background framebuffer ( #4 )
2024-01-21 23:59:58 +00:00
e2446514db
clippy fix
2024-01-15 21:50:57 -05:00
e05def8877
Migrate to egui ( #3 )
2024-01-15 02:30:59 +00:00
98c2c90c08
Refactor CPU instructions ( #2 )
2023-12-30 21:34:08 +00:00
2e4dd7b15c
decouple cycle increment logic from cpu struct ( #1 )
2023-12-26 03:42:07 +00:00
28784f47d3
refactor DMA ticking, cpuadc chars are now visible through debug window
2023-10-07 23:33:35 -05:00
7769964cf6
WIP DMA transfer logic
2023-10-07 15:32:55 -05:00
e701274cdb
Small readability refactor
2023-10-07 11:21:37 -05:00
7bdd9ab285
fix tests
2023-10-06 23:14:55 -05:00
5c8bd6afca
fix ldx and stx instructions and small refactor to vram
2023-10-06 23:08:03 -05:00
8f05a21ebc
Fix bugs with emulation mode flag
2023-10-05 16:21:33 -05:00
967cf77cc2
fix vblank nmi register and address mapping
2023-07-09 16:14:51 -05:00
ea7fb8ce65
define all ppu registers
2023-07-09 14:03:59 -05:00
85f41b872d
refactor frame loop
2023-07-09 12:40:52 -05:00
a68a4b1764
Adjustments to make emu core run faster when not paused
2023-07-08 23:44:24 -05:00
3e32e9d606
display PPU registers and VRAM debug info
2023-07-07 21:58:15 -05:00
e6d97f7203
read_external function
2023-07-07 19:13:31 -05:00
e7a40db745
vram writes, reads, auto increments and clear vblank nmi flag when read
2023-07-05 23:13:14 -05:00
a82c554b25
WIP VRAM writes
2023-07-05 21:47:43 -05:00
98861336d1
functions to get background char and tile addresses
2023-07-04 22:22:43 -05:00
c8db7d6e68
get_bg_modes function
2023-07-02 20:24:58 -05:00
9d99d2d194
WIP vblank nmi
2023-07-02 17:30:42 -05:00
300456a2ef
h/v counters
2023-07-02 10:29:10 -05:00
bc47d374e0
Fix branching bug
2023-06-20 21:51:40 -05:00
92929af185
Fix bugs related to 16bit mode, emulation mode and REP instruction
2023-06-19 21:50:52 -05:00
ecaaaab4b4
WIP Interrupt handling
2023-05-30 21:13:52 -05:00
93cc597c10
wai and wdm instructions
2023-05-22 23:16:21 -05:00
95397a6275
Reset vector and rst instruction
2023-05-22 21:57:09 -05:00
ad94af0a61
direct_page_indexed_indirect wrapping add failsafe
2023-05-22 21:33:32 -05:00
c98c7bdc2d
print status flags
2023-05-20 23:20:48 -05:00
c6865eed68
Small disassembler
2023-05-20 23:03:20 -05:00
71801857f0
XCE instruction
2023-05-20 18:54:42 -05:00