clippy fix

This commit is contained in:
2024-01-15 21:50:57 -05:00
parent 3992529a71
commit e2446514db
116 changed files with 378 additions and 409 deletions
+4 -4
View File
@@ -52,10 +52,10 @@ fn build_inputs(ui: &mut egui::Ui, input_values: &mut MemoryMapInputs, input_res
sanitize_input(&mut input_values.page_end, true);
sanitize_input(&mut input_values.address_start, false);
sanitize_input(&mut input_values.address_end, false);
input_result.page_start = format!("{}", input_values.page_start);
input_result.page_end = format!("{}", input_values.page_end);
input_result.address_start = format!("{}", input_values.address_start);
input_result.address_end = format!("{}", input_values.address_end);
input_result.page_start = input_values.page_start.to_string();
input_result.page_end = input_values.page_end.to_string();
input_result.address_start = input_values.address_start.to_string();
input_result.address_end = input_values.address_end.to_string();
}
}
+2 -2
View File
@@ -1,8 +1,8 @@
pub mod debug;
pub mod interface;
pub mod memory_map;
pub mod cpu;
pub mod ppu;
pub mod ppu_graphics;
pub mod common;
pub use debug::build_all_debug_options;
pub use interface::build_all_debug_options;
@@ -24,7 +24,7 @@ fn build_bg_preview_window(ctx: &Context, bgdebug: &mut BgDebug, registers: &PPU
egui::ScrollArea::both().show(ui, |ui| {
ui.label("Charset");
compute_2bpp_bg_char_framebuffer(bgdebug.background, &mut bgdebug.char_framebuffer, registers);
paint_texture(ui, &mut bgdebug.char_texture, &mut bgdebug.char_framebuffer, 16 * 8, 8 * 8);
paint_texture(ui, &mut bgdebug.char_texture, &bgdebug.char_framebuffer, 16 * 8, 8 * 8);
// ui.label("Background");
// paint_texture(ui, &mut bgdebug.bg_texture, &mut bgdebug.bg_framebuffer, MAX_BG_WIDTH, MAX_BG_HEIGHT);
});
@@ -142,7 +142,7 @@ fn initialize_bg_texture(ctx: &Context, bgdebug: &mut BgDebug) {
if !bgdebug.is_enabled {
return;
}
if let None = bgdebug.bg_texture {
if bgdebug.bg_texture.is_none() {
println!("Initializing BG texture {:?}", bgdebug.background);
bgdebug.bg_texture = Some(
ctx.load_texture(
@@ -152,7 +152,7 @@ fn initialize_bg_texture(ctx: &Context, bgdebug: &mut BgDebug) {
)
);
}
if let None = bgdebug.char_texture {
if bgdebug.char_texture.is_none() {
println!("Initializing Char texture {:?}", bgdebug.background);
bgdebug.char_texture = Some(
ctx.load_texture(
-18
View File
@@ -1,18 +0,0 @@
use eframe::egui;
pub fn build_game_window(ctx: &egui::Context) {
egui::Window::new("Game").show(ctx, |ui| {
ui.label("Hello World!");
render_framebuffer(ctx, ui, &[]);
});
}
fn render_framebuffer(ctx: &egui::Context, ui: &mut egui::Ui, _framebuffer: &[u8]) {
ui.painter().rect_filled(
ctx.available_rect(),
egui::Rounding::ZERO,
egui::Color32::WHITE,
)
}
-1
View File
@@ -1,3 +1,2 @@
pub mod game;
pub mod menu;
pub mod debug;