wip 2bpp tileset render

This commit is contained in:
2024-01-17 23:12:45 -05:00
parent e2446514db
commit a48dd5ac8c
2 changed files with 104 additions and 8 deletions
+5 -5
View File
@@ -111,7 +111,7 @@ pub enum BgSize {
T32x32, T32x32,
T64x32, // V Mirror T64x32, // V Mirror
T32x64, // H Mirror T32x64, // H Mirror
T64x64, // H Mirror T64x64, // H/V Mirror
} }
impl BgSize { impl BgSize {
@@ -266,10 +266,10 @@ impl PPURegisters {
pub fn get_bg_tile_size(&self, background: Background) -> TileSize { pub fn get_bg_tile_size(&self, background: Background) -> TileSize {
let byte = self._read(BGMODE); let byte = self._read(BGMODE);
let bit = match background { let bit = match background {
Background::Bg1 => byte >> 3 & 0b1 == 1, // Bit 4 Background::Bg1 => byte >> 4 & 0b1 == 1, // Bit 4
Background::Bg2 => byte >> 4 & 0b1 == 1, // Bit 5 Background::Bg2 => byte >> 5 & 0b1 == 1, // Bit 5
Background::Bg3 => byte >> 5 & 0b1 == 1, // Bit 6 Background::Bg3 => byte >> 6 & 0b1 == 1, // Bit 6
Background::Bg4 => byte >> 6 & 0b1 == 1, // Bit 7 Background::Bg4 => byte >> 7 & 0b1 == 1, // Bit 7
}; };
match bit { match bit {
true => TileSize::P16x16, true => TileSize::P16x16,
+99 -3
View File
@@ -2,7 +2,7 @@ use eframe::epaint::{Vec2, TextureHandle};
use eframe::{egui::Context, epaint::ColorImage}; use eframe::{egui::Context, epaint::ColorImage};
use eframe::egui::{self, TextureOptions, Ui}; use eframe::egui::{self, TextureOptions, Ui};
use snes_core::ppu::registers::{PPURegisters, Background}; use snes_core::ppu::registers::{PPURegisters, Background, MAX_BG_WIDTH, MAX_BG_HEIGHT};
use crate::emu_state::debug_options::BgDebug; use crate::emu_state::debug_options::BgDebug;
@@ -25,8 +25,9 @@ fn build_bg_preview_window(ctx: &Context, bgdebug: &mut BgDebug, registers: &PPU
ui.label("Charset"); ui.label("Charset");
compute_2bpp_bg_char_framebuffer(bgdebug.background, &mut bgdebug.char_framebuffer, registers); compute_2bpp_bg_char_framebuffer(bgdebug.background, &mut bgdebug.char_framebuffer, registers);
paint_texture(ui, &mut bgdebug.char_texture, &bgdebug.char_framebuffer, 16 * 8, 8 * 8); paint_texture(ui, &mut bgdebug.char_texture, &bgdebug.char_framebuffer, 16 * 8, 8 * 8);
// ui.label("Background"); ui.label("Background");
// paint_texture(ui, &mut bgdebug.bg_texture, &mut bgdebug.bg_framebuffer, MAX_BG_WIDTH, MAX_BG_HEIGHT); compute_2bpp_bg_background_framebuffer(bgdebug.background, &mut bgdebug.bg_framebuffer, registers);
paint_texture(ui, &mut bgdebug.bg_texture, &mut bgdebug.bg_framebuffer, MAX_BG_WIDTH, MAX_BG_HEIGHT);
}); });
}); });
} }
@@ -122,6 +123,101 @@ fn compute_2bpp_bg_char_framebuffer(background: Background, framebuffer: &mut [u
} }
} }
fn compute_2bpp_bg_background_framebuffer(background: Background, framebuffer: &mut [u8], registers: &PPURegisters) {
let tileset_vram_base_address = registers.get_bg_tile_base_address(background) as usize;
let charset_vram_base_address = registers.get_bg_char_base_address(background) as usize;
let (bg_size_width, bg_size_height) = registers.get_bg_size(background).to_usize();
let (tile_size_width, tile_size_height) = registers.get_bg_tile_size(background).to_usize();
let vram = registers.vram();
let width: usize = bg_size_width * tile_size_width;
let height: usize = bg_size_height * tile_size_height;
for y in 0..height {
for x in 0..width {
let current_tile = (x / tile_size_width) + ((y / tile_size_height) * bg_size_width);
let char_index = vram[(tileset_vram_base_address + current_tile) & 0x7FFF] & 0b11_11111111;
let current_char_column = x.rem_euclid(tile_size_width);
let current_char_row = y.rem_euclid(tile_size_height);
// 8x8 pixels, 2 bitplanes, each word (16bit) holds 8 pixels
// so 1 char is 8 bytes x 2
let effective_vram_address =
charset_vram_base_address +
((char_index as usize) * tile_size_width) +
current_char_row;
let vram_word = vram[effective_vram_address];
let lsb_bitplane= vram_word as u8;
let msb_bitplane= (vram_word >> 8) as u8;
let pixels = [
(
(lsb_bitplane >> 7) |
((msb_bitplane >> 7) << 1)
),
(
((lsb_bitplane >> 6) & 1) |
(((msb_bitplane >> 6) & 1) << 1)
),
(
((lsb_bitplane >> 5) & 1) |
(((msb_bitplane >> 5) & 1) << 1)
),
(
((lsb_bitplane >> 4) & 1) |
(((msb_bitplane >> 4) & 1) << 1)
),
(
((lsb_bitplane >> 3) & 1) |
(((msb_bitplane >> 3) & 1) << 1)
),
(
((lsb_bitplane >> 2) & 1) |
(((msb_bitplane >> 2) & 1) << 1)
),
(
((lsb_bitplane >> 1) & 1) |
(((msb_bitplane >> 1) & 1) << 1)
),
(
(lsb_bitplane & 1) |
((msb_bitplane & 1) << 1)
),
];
let effective_pixel = pixels[current_char_column];
let current_fb_pixel = x + (y * MAX_BG_WIDTH);
let fb_index = current_fb_pixel * 4;
let r = fb_index;
let g = fb_index + 1;
let b = fb_index + 2;
let a = fb_index + 3;
framebuffer[a] = 0xFF;
match effective_pixel {
0b00 => {
framebuffer[r] = 0xFF;
framebuffer[g] = 0xFF;
framebuffer[b] = 0xFF;
},
0b01 => {
framebuffer[r] = 0xAC;
framebuffer[g] = 0xAC;
framebuffer[b] = 0xAC;
},
0b10 => {
framebuffer[r] = 0x56;
framebuffer[g] = 0x56;
framebuffer[b] = 0x56;
},
0b11 => {
framebuffer[r] = 0x00;
framebuffer[g] = 0x00;
framebuffer[b] = 0x00;
},
_ => unreachable!(),
};
}
}
}
fn paint_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer: &[u8], width: usize, height: usize) { fn paint_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer: &[u8], width: usize, height: usize) {
if let Some(txt) = texture { if let Some(txt) = texture {
txt.set( txt.set(