WIP charset map render

This commit is contained in:
2023-07-09 19:09:35 -05:00
parent 967cf77cc2
commit 703e819e80
3 changed files with 81 additions and 8 deletions

View File

@@ -15,7 +15,7 @@ use winit::{
use snes_frontend::state::State;
extern crate snes_core;
use snes_core::emulator::Emulator;
use snes_core::{emulator::Emulator, ppu::registers::{MAX_BG_WIDTH, MAX_BG_HEIGHT}};
use snes_frontend::ppu as ppu_render;
use snes_frontend::cpu as cpu_debug;
@@ -146,7 +146,10 @@ fn main() {
for bgdebug in state.ppudebug.backgrounds.iter_mut() {
bgdebug.texture_id = Some(
ppu_render::background_texture(&device, &mut renderer, bgdebug.background)
ppu_render::background_texture(&device, &mut renderer, bgdebug.background, MAX_BG_WIDTH as u32, MAX_BG_HEIGHT as u32, "Background")
);
bgdebug.char_texture_id = Some(
ppu_render::background_texture(&device, &mut renderer, bgdebug.background, 16 * 8, 8 * 8, "Charset")
);
}

View File

@@ -15,16 +15,19 @@ use super::state::{BgDebug, VRAMMap};
pub fn background_texture(
device: &Device,
renderer: &mut Renderer,
background: PPUBg
background: PPUBg,
width: u32,
height: u32,
name: &str,
) -> TextureId {
let texture = imgui_wgpu::Texture::new(
device,
renderer,
imgui_wgpu::TextureConfig {
label: Some(&format!("Background {:?} texture", background)),
label: Some(&format!("{} {:?} texture", name, background)),
size: wgpu::Extent3d {
width: MAX_BG_WIDTH as u32,
height: MAX_BG_HEIGHT as u32,
width: width,
height: height,
depth_or_array_layers: 1,
},
format: Some(wgpu::TextureFormat::Rgba8Unorm),
@@ -55,22 +58,84 @@ fn render_background(bgdebug: &mut BgDebug, registers: &PPURegisters) {
}
}
fn render_background_char_2bpp(bgdebug: &mut BgDebug, registers: &PPURegisters) {
let vram_base_address = registers.get_bg_char_base_address(bgdebug.background) as usize;
let vram = registers.vram();
let width = 8 * 16;
let height = 8 * 8;
for x in 0..width {
for y in 0..height {
let current_pixel = x + (y * width);
let vram_address = vram_base_address + (current_pixel / 4);
let byte = vram[vram_address];
let pixels = [
(byte >> 6) & 0b11,
(byte >> 4) & 0b11,
(byte >> 2) & 0b11,
byte & 0b11,
];
let pixel_index = current_pixel.rem_euclid(4);
let effective_pixel = pixels[pixel_index];
let fb_index = current_pixel * 4;
let r = fb_index;
let g = fb_index + 1;
let b = fb_index + 2;
let a = fb_index + 3;
bgdebug.char_framebuffer[a] = 0xFF;
match effective_pixel {
0b00 => {
bgdebug.char_framebuffer[r] = 0xFF;
bgdebug.char_framebuffer[g] = 0xFF;
bgdebug.char_framebuffer[b] = 0xFF;
},
0b01 => {
bgdebug.char_framebuffer[r] = 0xAC;
bgdebug.char_framebuffer[g] = 0xAC;
bgdebug.char_framebuffer[b] = 0xAC;
},
0b10 => {
bgdebug.char_framebuffer[r] = 0x56;
bgdebug.char_framebuffer[g] = 0x56;
bgdebug.char_framebuffer[b] = 0x56;
},
0b11 => {
bgdebug.char_framebuffer[r] = 0x00;
bgdebug.char_framebuffer[g] = 0x00;
bgdebug.char_framebuffer[b] = 0x00;
},
_ => unreachable!(),
};
}
}
}
pub fn background_window(bgdebug: &mut BgDebug, registers: &PPURegisters, ui: &imgui::Ui, renderer: &mut Renderer, queue: &Queue) {
if !bgdebug.is_enabled {
return;
}
let texture_id = bgdebug.texture_id.unwrap();
let char_texture_id = bgdebug.char_texture_id.unwrap();
render_background(bgdebug, registers);
render_background_char_2bpp(bgdebug, registers);
let tex = renderer.textures.get_mut(texture_id).unwrap();
tex.write(queue, &bgdebug.framebuffer, MAX_BG_WIDTH as u32, MAX_BG_HEIGHT as u32);
let char_tex = renderer.textures.get_mut(char_texture_id).unwrap();
char_tex.write(queue, &bgdebug.char_framebuffer, 16 * 8, 8 * 8);
let bg_window = imgui::Window::new(format!("BG: {:?}", bgdebug.background));
bg_window
.size([MAX_BG_WIDTH as f32, MAX_BG_HEIGHT as f32], imgui::Condition::FirstUseEver)
.opened(&mut bgdebug.is_enabled)
.build(ui, || {
let game_image = imgui::Image::new(texture_id, [MAX_BG_WIDTH as f32, MAX_BG_HEIGHT as f32]);
game_image.build(&ui);
ui.text("Charset:");
let charset_image = imgui::Image::new(char_texture_id, [16.0 * 8.0, 8.0 * 8.0]);
charset_image.build(&ui);
ui.separator();
ui.text("Background:");
let bg_image = imgui::Image::new(texture_id, [MAX_BG_WIDTH as f32, MAX_BG_HEIGHT as f32]);
bg_image.build(&ui);
});
}

View File

@@ -162,7 +162,9 @@ pub struct BgDebug {
pub background: PPUBg,
pub is_enabled: bool,
pub texture_id: Option<imgui::TextureId>,
pub char_texture_id: Option<imgui::TextureId>,
pub framebuffer: Vec<u8>,
pub char_framebuffer: Vec<u8>,
}
impl BgDebug {
@@ -171,7 +173,10 @@ impl BgDebug {
background: background,
is_enabled: false,
texture_id: None,
char_texture_id: None,
framebuffer: vec![0x00; MAX_BG_WIDTH * MAX_BG_HEIGHT * 4],
// 8x8 pixels, 16x8 characters
char_framebuffer: vec![0x00; 8 * 8 * 16 * 8 * 4],
}
}
}