mirror of
https://github.com/FranLMSP/snes.git
synced 2026-08-03 08:30:01 -04:00
adjust the tv output image size according to the current snes resolution
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@@ -223,7 +223,7 @@ fn paint_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer:
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if let Some(txt) = texture {
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txt.set(
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ColorImage::from_rgba_premultiplied([width, height], framebuffer),
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TextureOptions::default(),
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TextureOptions::LINEAR,
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);
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let (whole_rect, _) =
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ui.allocate_exact_size(Vec2::from([(width * 2) as f32, (height * 2) as f32]), egui::Sense::focusable_noninteractive());
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@@ -1,4 +1,4 @@
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use eframe::egui;
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use eframe::egui::{self, Pos2, Rect};
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use eframe::{egui::Context, epaint::ColorImage};
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use eframe::egui::{TextureOptions, Ui};
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use eframe::epaint::{Vec2, TextureHandle};
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@@ -12,11 +12,12 @@ pub fn build_game_window(
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ctx: &egui::Context,
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game_tv_texture: &mut Option<TextureHandle>,
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framebuffer: &[u8],
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current_res: (u16, u16),
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) {
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egui::Window::new("TV")
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.collapsible(false)
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.show(ctx, |ui| {
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paint_game_texture(ui, game_tv_texture, framebuffer);
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paint_game_texture(ui, game_tv_texture, framebuffer, current_res);
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});
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}
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@@ -33,21 +34,34 @@ pub fn initialize_game_texture(ctx: &Context, game_tv_texture: &mut Option<Textu
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}
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}
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fn paint_game_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer: &[u8]) {
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fn paint_game_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer: &[u8], current_res: (u16, u16)) {
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if let Some(txt) = texture {
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txt.set(
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ColorImage::from_rgba_premultiplied([MAX_TV_WIDTH, MAX_TV_HEIGHT], framebuffer),
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TextureOptions::default(),
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TextureOptions::LINEAR,
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);
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let (whole_rect, _) =
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ui.allocate_exact_size(
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Vec2::from([(MAX_TV_WIDTH) as f32, (MAX_TV_HEIGHT) as f32]),
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egui::Sense::focusable_noninteractive(),
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);
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let current_resolution_scale = calculate_resolution_scale(current_res);
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egui::Image::new((
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txt.id(),
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txt.size_vec2(),
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))
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.texture_options(TextureOptions::LINEAR)
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.uv(Rect::from_two_pos(
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Pos2::new(0.0,0.0),
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Pos2::new(current_resolution_scale.0, current_resolution_scale.1))
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)
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.paint_at(ui, whole_rect);
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}
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}
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fn calculate_resolution_scale(current_res: (u16, u16)) -> (f32, f32) {
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(
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current_res.0 as f32 / MAX_TV_WIDTH as f32,
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current_res.1 as f32 / MAX_TV_HEIGHT as f32,
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)
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}
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@@ -30,6 +30,7 @@ impl eframe::App for SnesEmulatorApp {
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ctx,
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&mut self.state.game_tv_texture,
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self.emulator.bus.ppu.framebuffer(),
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self.emulator.bus.ppu.registers.get_current_res(),
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);
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emu_ui::debug::build_all_debug_options(ctx, &mut self.state.debug_options, &mut self.state.emulation_state, &mut self.emulator);
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if !self.state.emulation_state.is_paused {
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