Files
snes/snes-frontend/src/main.rs
T

527 lines
22 KiB
Rust

extern crate imgui_winit_support;
use rfd::FileDialog;
use imgui::*;
use imgui_wgpu::{Renderer, RendererConfig};
use pollster::block_on;
use std::time::Instant;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
use snes_frontend::state::State;
extern crate snes_core;
use snes_core::{emulator::Emulator, ppu::registers::{MAX_BG_WIDTH, MAX_BG_HEIGHT}};
use snes_frontend::ppu as ppu_render;
use snes_frontend::cpu as cpu_debug;
// TODO: refactor this please
fn main() {
// Windowing state
let mut state = State::new();
let mut emulator = Emulator::new();
// Set up window and GPU
let event_loop = EventLoop::new();
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
let (window, size, surface) = {
let version = env!("CARGO_PKG_VERSION");
let window = Window::new(&event_loop).unwrap();
window.set_inner_size(LogicalSize {
width: 1280.0,
height: 720.0,
});
window.set_title(&format!("SNES {}", version));
let size = window.inner_size();
let surface = unsafe { instance.create_surface(&window) };
(window, size, surface)
};
let hidpi_factor = window.scale_factor();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};
surface.configure(&device, &surface_desc);
// Set up dear imgui
let mut imgui = imgui::Context::create();
let mut platform = imgui_winit_support::WinitPlatform::init(&mut imgui);
platform.attach_window(
imgui.io_mut(),
&window,
imgui_winit_support::HiDpiMode::Default,
);
imgui.set_ini_filename(None);
let font_size = (14.0 * hidpi_factor) as f32;
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
imgui.fonts().add_font(&[FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
//
// Set up dear imgui wgpu renderer
//
let clear_color = wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
};
let renderer_config = RendererConfig {
texture_format: surface_desc.format,
..Default::default()
};
let mut renderer = Renderer::new(&mut imgui, &device, &queue, renderer_config);
let mut last_frame = Instant::now();
let mut last_cursor = None;
// Generate dummy texture
const WIDTH: usize = 400;
const HEIGHT: usize = 400;
let mut data = Vec::with_capacity(WIDTH * HEIGHT);
for i in 0..WIDTH {
for j in 0..HEIGHT {
// Insert RGB values
data.push(i as u8);
data.push(j as u8);
data.push((i + j) as u8);
}
}
let texture = imgui_wgpu::Texture::new(
&device,
&renderer,
imgui_wgpu::TextureConfig {
label: Some("framebuffer texture"),
size: wgpu::Extent3d {
width: WIDTH as u32,
height: HEIGHT as u32,
depth_or_array_layers: 1,
},
format: Some(wgpu::TextureFormat::Rgba8Unorm),
..imgui_wgpu::TextureConfig::default()
},
);
let texture_id = renderer.textures.insert(texture);
for bgdebug in state.ppudebug.backgrounds.iter_mut() {
bgdebug.texture_id = Some(
ppu_render::background_texture(&device, &mut renderer, bgdebug.background, MAX_BG_WIDTH as u32, MAX_BG_HEIGHT as u32, "Background")
);
bgdebug.char_texture_id = Some(
ppu_render::background_texture(&device, &mut renderer, bgdebug.background, 16 * 8, 8 * 8, "Charset")
);
}
// Event loop
event_loop.run(move |event, _, control_flow| {
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
Event::WindowEvent {
event: WindowEvent::Resized(_),
..
} => {
let size = window.inner_size();
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width as u32,
height: size.height as u32,
present_mode: wgpu::PresentMode::Mailbox,
};
surface.configure(&device, &surface_desc);
}
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Escape),
state: ElementState::Pressed,
..
},
..
},
..
}
| Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
Event::MainEventsCleared => window.request_redraw(),
Event::RedrawEventsCleared => {
let now = Instant::now();
imgui.io_mut().update_delta_time(now - last_frame);
last_frame = now;
let frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {:?}", e);
return;
}
};
platform
.prepare_frame(imgui.io_mut(), &window)
.expect("Failed to prepare frame");
let ui = imgui.frame();
{
ui.main_menu_bar(|| {
ui.menu("Emulator", || {
if imgui::MenuItem::new("Load ROM")
.build(&ui)
{
if let Some(path) = FileDialog::new()
.pick_file()
{
match emulator.bus.rom.load(&String::from(path.to_str().unwrap())) {
Ok(_) => {
// state.emulation.is_paused = false;
},
Err(err) => {
state.error_message.show = true;
state.error_message.message = format!(
"Could not load rom: {}", err,
);
}
}
}
}
ui.separator();
});
ui.menu("Debug", || {
if imgui::MenuItem::new("Show Debug menu")
.build(&ui)
{
state.debug_options.show_debug_window = true;
}
});
});
if state.debug_options.show_debug_window {
let window = imgui::Window::new("Debug window");
window
.position([15.0, 885.0], imgui::Condition::FirstUseEver)
.size([300.0, 300.0], Condition::FirstUseEver)
.opened(&mut state.debug_options.show_debug_window)
.build(&ui, || {
ui.text("Controls:");
let pause_text = if state.emulation.is_paused {"Resume"} else {"Pause"};
if ui.button(pause_text) {
state.emulation.is_paused = !state.emulation.is_paused;
}
ui.disabled(!state.emulation.is_paused, || {
if ui.button("Tick") {
emulator.tick();
}
});
if ui.button("Reset Vector") {
emulator.reset();
}
ui.separator();
ui.checkbox(
"Enable debugging",
&mut state.debug_options.is_enabled,
);
ui.separator();
ui.checkbox(
"Show Memory Map",
&mut state.debug_options.memory_map.is_enabled ,
);
ui.checkbox(
"Show PPU debugging options",
&mut state.ppudebug.is_enabled,
);
ui.checkbox(
"Show CPU registers",
&mut state.debug_options.show_cpu_registers,
);
ui.checkbox(
"Show CPU disassembler",
&mut state.debug_options.show_cpu_disassembler,
);
});
}
// Render all debugging stuff
if state.debug_options.is_enabled {
if state.ppudebug.is_enabled {
let window = imgui::Window::new("PPU Debugging options");
window
.position([330.0, 885.0], imgui::Condition::FirstUseEver)
.size([180.0, 280.0], Condition::FirstUseEver)
.build(&ui, || {
ui.text("Backgrounds:");
for bgdebug in state.ppudebug.backgrounds.iter_mut() {
ui.checkbox(
format!("Show {:?}", bgdebug.background),
&mut bgdebug.is_enabled,
);
}
ui.separator();
ui.text("Registers:");
ui.checkbox(
"Show PPU Registers",
&mut state.ppudebug.show_registers,
);
ui.separator();
ui.text("VRAM:");
ui.checkbox(
"Show PPU VRAM",
&mut state.ppudebug.show_vram,
);
});
for bgdebug in state.ppudebug.backgrounds.iter_mut() {
ppu_render::background_window(
bgdebug,
&emulator.bus.ppu.registers,
&ui,
&mut renderer,
&queue,
)
}
if state.ppudebug.show_registers {
ppu_render::registers_window(
&emulator.bus.ppu.registers,
&mut state.ppudebug.show_registers,
&ui,
)
}
if state.ppudebug.show_vram {
ppu_render::vram_window(
&emulator.bus.ppu.registers,
&mut state.ppudebug.vram_map,
&mut state.ppudebug.show_vram,
&ui,
)
}
}
if state.debug_options.show_cpu_registers {
let window = imgui::Window::new("CPU Registers");
window
.position([15.0, 480.0], Condition::FirstUseEver)
.size([220.0, 310.0], Condition::FirstUseEver)
.build(&ui, || {
ui.text(format!("SP: | {:#06X}", emulator.cpu.registers.sp));
ui.text(format!("X: | {:#06X}", emulator.cpu.registers.x));
ui.text(format!("Y: | {:#06X}", emulator.cpu.registers.y));
ui.text(format!("A: | {:#06X}", emulator.cpu.registers.a));
ui.text(format!("P: | {:#04X}", emulator.cpu.registers.p));
ui.text(format!("D: | {:#06X}", emulator.cpu.registers.d));
ui.text(format!("PBR: | {:#04X}", emulator.cpu.registers.pbr));
ui.text(format!("DBR: | {:#04X}", emulator.cpu.registers.dbr));
ui.text(format!("PC: | {:#06X}", emulator.cpu.registers.pc));
ui.text(format!("EMU MODE: | {}", emulator.cpu.registers.emulation_mode));
ui.separator();
ui.text("Status flags:");
ui.text("NVMXDIZC");
ui.text(format!("{:08b}", emulator.cpu.registers.p));
});
}
if state.debug_options.show_cpu_disassembler {
let window = imgui::Window::new("CPU Disassembler");
window
.position([15.0, 800.0], imgui::Condition::FirstUseEver)
.size([300.0, 70.0], Condition::FirstUseEver)
.build(&ui, || {
ui.text("Upcoming instruction:");
ui.text(cpu_debug::CPUDisassembler::get_next_instruction(&mut emulator));
});
}
if state.debug_options.memory_map.is_enabled {
let window = imgui::Window::new("Memory Map");
window
.position([500.0, 30.0], Condition::FirstUseEver)
.size([450.0, 480.0], Condition::FirstUseEver)
.build(&ui, || {
let page_start_input = ui.input_text(
"Page start",
&mut state.debug_options.memory_map.page_start_input
);
page_start_input.build();
let page_end_input = ui.input_text(
"Page end",
&mut state.debug_options.memory_map.page_end_input
);
page_end_input.build();
let address_start_input = ui.input_text(
"Address start",
&mut state.debug_options.memory_map.address_start_input
);
address_start_input.build();
let address_end_input = ui.input_text(
"Address end",
&mut state.debug_options.memory_map.address_end_input,
);
address_end_input.build();
if ui.button("Apply") {
state.debug_options.memory_map.set_values_from_inputs();
}
ui.separator();
let page_start = state.debug_options.memory_map.page_start;
let page_end = state.debug_options.memory_map.page_end;
let address_start = state.debug_options.memory_map.address_start;
let address_end = state.debug_options.memory_map.address_end;
let mut header = String::from(" | ");
for page in (page_start..=page_end).rev() {
header = format!("{}{:02X} ", header, page);
}
ui.text(header);
let mut divider = String::from("-----|-");
for _page in (page_start..=page_end).rev() {
divider = format!("{}---", divider);
}
ui.text(divider);
for address in (address_start..=address_end).rev() {
let mut address_row = format!("{:04X} | ", address);
for page in (page_start..=page_end).rev() {
let bus_address = ((page as u32) << 16) | (address as u32);
address_row = format!("{}{:02X} ", address_row, emulator.bus.read_external(bus_address));
}
ui.text(address_row);
}
});
}
}
// Actually run the emulation
if !state.emulation.is_paused {
emulator.loop_frame();
}
// Render emulator framebuffer
{
let tex = renderer.textures.get_mut(texture_id).unwrap();
tex.write(&queue, &vec![0xAA; 400 * 400 * 4], 400, 400);
let game_window = imgui::Window::new("Game");
game_window
.position([15.0, 30.0], Condition::FirstUseEver)
.size([425.0, 440.0], Condition::FirstUseEver)
.collapsible(false)
.build(&ui, || {
let game_image = imgui::Image::new(texture_id, [400.0, 400.0]);
game_image.build(&ui);
});
}
if state.error_message.show {
let window = imgui::Window::new("Error");
window
.size([300.0, 100.0], Condition::Always)
.collapsible(false)
.build(&ui, || {
ui.text(&state.error_message.message);
if ui.button("Ok") {
state.error_message.show = false
}
});
}
}
let mut encoder: wgpu::CommandEncoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if last_cursor != Some(ui.mouse_cursor()) {
last_cursor = Some(ui.mouse_cursor());
platform.prepare_render(&ui, &window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(clear_color),
store: true,
},
}],
depth_stencil_attachment: None,
});
renderer
.render(ui.render(), &queue, &device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
queue.submit(Some(encoder.finish()));
frame.present();
}
_ => (),
}
platform.handle_event(imgui.io_mut(), &window, &event);
});
}