Files
snes/snes-frontend/src/emu_ui/debug/ppu_graphics.rs
Franco 06355d8a34 General improvements (#10)
* Makefile

* Restart emulation as soon as a ROM is loaded

* upgrade eframe and wgpu

* adjust the tv output image size according to the current snes resolution

* fix bug when loading different roms
2024-11-06 22:45:43 -05:00

263 lines
9.6 KiB
Rust

use eframe::epaint::{Vec2, TextureHandle};
use eframe::{egui::Context, epaint::ColorImage};
use eframe::egui::{self, TextureOptions, Ui};
use snes_core::ppu::registers::{PPURegisters, Background, MAX_BG_WIDTH, MAX_BG_HEIGHT};
use crate::emu_state::debug_options::BgDebug;
pub fn build_bg_preview_windows(ctx: &Context, background_debug_list: &mut [BgDebug; 4], registers: &PPURegisters) {
for bgdebug in background_debug_list {
build_bg_preview_window(ctx, bgdebug, registers);
}
}
fn build_bg_preview_window(ctx: &Context, bgdebug: &mut BgDebug, registers: &PPURegisters) {
if !bgdebug.is_enabled {
return;
}
initialize_bg_texture(ctx, bgdebug);
egui::Window::new("BG Background Preview")
.auto_sized()
.open(&mut bgdebug.is_enabled)
.show(ctx, |ui| {
egui::ScrollArea::both().show(ui, |ui| {
ui.label("Charset");
compute_2bpp_bg_char_framebuffer(bgdebug.background, &mut bgdebug.char_framebuffer, registers);
paint_texture(ui, &mut bgdebug.char_texture, &bgdebug.char_framebuffer, 16 * 8, 8 * 8);
ui.label("Background");
compute_2bpp_bg_background_framebuffer(bgdebug.background, &mut bgdebug.bg_framebuffer, registers);
paint_texture(ui, &mut bgdebug.bg_texture, &bgdebug.bg_framebuffer, MAX_BG_WIDTH, MAX_BG_HEIGHT);
});
});
}
fn compute_2bpp_bg_char_framebuffer(background: Background, framebuffer: &mut [u8], registers: &PPURegisters) {
let vram_base_address = registers.get_bg_char_base_address(background) as usize;
let vram = registers.vram();
let width: usize = 8 * 16;
let height: usize = 8 * 8;
for y in 0..height {
for x in 0..width {
let current_char = (x / 8) + ((y / 8) * 16);
let current_char_column = x.rem_euclid(8);
let current_char_row = y.rem_euclid(8);
// 8x8 pixels, 2 bitplanes, each word (16bit) holds 8 pixels
// so 1 char is 8 bytes x 2
let char_base_vram_address = current_char * 8;
let effective_vram_address = vram_base_address + (
char_base_vram_address + (current_char_row)
);
let current_pixel = x + (y * width);
let vram_word = vram[effective_vram_address];
let lsb_bitplane= vram_word as u8;
let msb_bitplane= (vram_word >> 8) as u8;
let pixels = [
(
(lsb_bitplane >> 7) |
((msb_bitplane >> 7) << 1)
),
(
((lsb_bitplane >> 6) & 1) |
(((msb_bitplane >> 6) & 1) << 1)
),
(
((lsb_bitplane >> 5) & 1) |
(((msb_bitplane >> 5) & 1) << 1)
),
(
((lsb_bitplane >> 4) & 1) |
(((msb_bitplane >> 4) & 1) << 1)
),
(
((lsb_bitplane >> 3) & 1) |
(((msb_bitplane >> 3) & 1) << 1)
),
(
((lsb_bitplane >> 2) & 1) |
(((msb_bitplane >> 2) & 1) << 1)
),
(
((lsb_bitplane >> 1) & 1) |
(((msb_bitplane >> 1) & 1) << 1)
),
(
(lsb_bitplane & 1) |
((msb_bitplane & 1) << 1)
),
];
let effective_pixel = pixels[current_char_column];
let fb_index = current_pixel * 4;
let r = fb_index;
let g = fb_index + 1;
let b = fb_index + 2;
let a = fb_index + 3;
framebuffer[a] = 0xFF;
match effective_pixel {
0b00 => {
framebuffer[r] = 0xFF;
framebuffer[g] = 0xFF;
framebuffer[b] = 0xFF;
},
0b01 => {
framebuffer[r] = 0xAC;
framebuffer[g] = 0xAC;
framebuffer[b] = 0xAC;
},
0b10 => {
framebuffer[r] = 0x56;
framebuffer[g] = 0x56;
framebuffer[b] = 0x56;
},
0b11 => {
framebuffer[r] = 0x00;
framebuffer[g] = 0x00;
framebuffer[b] = 0x00;
},
_ => unreachable!(),
};
}
}
}
fn compute_2bpp_bg_background_framebuffer(background: Background, framebuffer: &mut [u8], registers: &PPURegisters) {
let tileset_vram_base_address = registers.get_bg_tile_base_address(background) as usize;
let charset_vram_base_address = registers.get_bg_char_base_address(background) as usize;
let (bg_size_width, bg_size_height) = registers.get_bg_size(background).to_usize();
let (tile_size_width, tile_size_height) = registers.get_bg_tile_size(background).to_usize();
let vram = registers.vram();
let width: usize = bg_size_width * tile_size_width;
let height: usize = bg_size_height * tile_size_height;
for y in 0..height {
for x in 0..width {
let current_tile = (x / tile_size_width) + ((y / tile_size_height) * bg_size_width);
let tile_byte = vram[tileset_vram_base_address + current_tile];
let char_index = tile_byte & 0b11_11111111;
let current_char_column = x.rem_euclid(tile_size_width);
let current_char_row = y.rem_euclid(tile_size_height);
// 8x8 pixels, 2 bitplanes, each word (16bit) holds 8 pixels
// so 1 char is 8 bytes x 2
let effective_vram_address =
charset_vram_base_address +
((char_index as usize) * tile_size_width) +
current_char_row;
let vram_word = vram[effective_vram_address];
let lsb_bitplane= vram_word as u8;
let msb_bitplane= (vram_word >> 8) as u8;
let pixels = [
(
(lsb_bitplane >> 7) |
((msb_bitplane >> 7) << 1)
),
(
((lsb_bitplane >> 6) & 1) |
(((msb_bitplane >> 6) & 1) << 1)
),
(
((lsb_bitplane >> 5) & 1) |
(((msb_bitplane >> 5) & 1) << 1)
),
(
((lsb_bitplane >> 4) & 1) |
(((msb_bitplane >> 4) & 1) << 1)
),
(
((lsb_bitplane >> 3) & 1) |
(((msb_bitplane >> 3) & 1) << 1)
),
(
((lsb_bitplane >> 2) & 1) |
(((msb_bitplane >> 2) & 1) << 1)
),
(
((lsb_bitplane >> 1) & 1) |
(((msb_bitplane >> 1) & 1) << 1)
),
(
(lsb_bitplane & 1) |
((msb_bitplane & 1) << 1)
),
];
let effective_pixel = pixels[current_char_column];
let current_fb_pixel = x + (y * MAX_BG_WIDTH);
let fb_index = current_fb_pixel * 4;
let r = fb_index;
let g = fb_index + 1;
let b = fb_index + 2;
let a = fb_index + 3;
framebuffer[a] = 0xFF;
match effective_pixel {
0b00 => {
framebuffer[r] = 0xFF;
framebuffer[g] = 0xFF;
framebuffer[b] = 0xFF;
},
0b01 => {
framebuffer[r] = 0xAC;
framebuffer[g] = 0xAC;
framebuffer[b] = 0xAC;
},
0b10 => {
framebuffer[r] = 0x56;
framebuffer[g] = 0x56;
framebuffer[b] = 0x56;
},
0b11 => {
framebuffer[r] = 0x00;
framebuffer[g] = 0x00;
framebuffer[b] = 0x00;
},
_ => unreachable!(),
};
}
}
}
fn paint_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer: &[u8], width: usize, height: usize) {
if let Some(txt) = texture {
txt.set(
ColorImage::from_rgba_premultiplied([width, height], framebuffer),
TextureOptions::LINEAR,
);
let (whole_rect, _) =
ui.allocate_exact_size(Vec2::from([(width * 2) as f32, (height * 2) as f32]), egui::Sense::focusable_noninteractive());
egui::Image::new((
txt.id(),
txt.size_vec2(),
))
.paint_at(ui, whole_rect);
}
}
fn initialize_bg_texture(ctx: &Context, bgdebug: &mut BgDebug) {
if !bgdebug.is_enabled {
return;
}
if bgdebug.bg_texture.is_none() {
println!("Initializing BG texture {:?}", bgdebug.background);
bgdebug.bg_texture = Some(
ctx.load_texture(
format!("BG Texture {:?}", bgdebug.background),
ColorImage::default(),
Default::default(),
)
);
}
if bgdebug.char_texture.is_none() {
println!("Initializing Char texture {:?}", bgdebug.background);
bgdebug.char_texture = Some(
ctx.load_texture(
format!("Char Texture {:?}", bgdebug.background),
ColorImage::default(),
Default::default(),
)
);
}
}