Files
snes/snes-core/src/ppu/interface.rs
Franco 06355d8a34 General improvements (#10)
* Makefile

* Restart emulation as soon as a ROM is loaded

* upgrade eframe and wgpu

* adjust the tv output image size according to the current snes resolution

* fix bug when loading different roms
2024-11-06 22:45:43 -05:00

275 lines
9.5 KiB
Rust

use super::registers::{PPURegisters, Background, MAX_TV_HEIGHT, MAX_TV_WIDTH};
use crate::utils::color::rgb555_to_rgb888;
const FRAMEBUFFER_SIZE: usize = MAX_TV_HEIGHT * MAX_TV_WIDTH * 4;
pub struct PPU {
framebuffer: Vec<u8>,
pub registers: PPURegisters,
was_vblank_nmi_set: bool,
pub is_irq_set: bool,
}
impl PPU {
pub fn new() -> Self {
Self {
framebuffer: Self::initialize_tv_framebuffer(),
registers: PPURegisters::new(),
was_vblank_nmi_set: false,
is_irq_set: false,
}
}
fn initialize_tv_framebuffer() -> Vec<u8> {
let mut fb = vec![0x00; FRAMEBUFFER_SIZE];
// 0x00 also makes the alpha channel transparent, we need to make it opaque
let mut i = 3; // start at the first alpha channel
while i < FRAMEBUFFER_SIZE {
fb[i] = 0xFF;
i += 4;
}
fb
}
pub fn tick(&mut self, cpu_cycles: usize) {
for _ in 0..(cpu_cycles * 2) {
self.dot_cycle();
}
}
pub fn dot_cycle(&mut self) {
if !self.registers.is_vblanking() && !self.registers.is_hblanking() {
self.put_pixel(self.compute_pixel())
}
self.increment_hv_count();
}
fn increment_hv_count(&mut self) {
self.registers.h_count += 1;
if self.registers.h_count > 339 {
self.registers.h_count = 0;
self.registers.v_count += 1;
if self.registers.v_count > 224 && !self.was_vblank_nmi_set {
self.registers.vblank_nmi = true;
self.was_vblank_nmi_set = true;
}
if self.registers.v_count > 261 {
self.was_vblank_nmi_set = false;
self.registers.v_count = 0;
}
}
if !self.registers.is_vblanking() {
self.registers.vblank_nmi = false;
}
}
pub fn framebuffer(&self) -> &[u8] {
&self.framebuffer
}
fn compute_pixel(&self) -> (u8, u8, u8) {
// Objectives:
// 1. first try to render one of the backgrounds. Background 0 for now.
// 2. render the rest of the backgrounds
// 3. render sprites
// 4. figure out the priorities of each background
self.compute_background_pixel(Background::Bg1)
// (0xFF, 0x00, 0xFF)
}
// TODO: wirte tests for this function
fn compute_background_pixel(&self, background: Background) -> (u8, u8, u8) {
// 0. detect video mode?
// 1. get base tileset vram address
// 2. get base charset vram address
// 3. know the height and width of background
// 4. calculate which is the current tile: (x / tile width) + ((y / tile height) * background width)
// 4.1: TODO: consider scroll values of the background for this calculation (x += x scroll, y += y scroll)
// 5. get the tile information from vram
// 6. get character index for the tile
// 7. calculate the vram address of the character
// 7.1: TODO: consider that the character vram address also depends on the background's BPP mode
// TODO: consider that each tile can be mirrored either vertically or horizontally. Keep this in mind when fetching the character information from vram
// 8. look up color palette
// ----
// possible optimizations:
// - Fetch all of the necessary data before starting to render the scanline
// - Pre-render each background in a framebuffer and only update the framebuffer if either the tileset or charset changes
let tileset_vram_base_address = self.registers.get_bg_tile_base_address(background) as usize;
let charset_vram_base_address = self.registers.get_bg_char_base_address(background) as usize;
let (bg_size_width, _) = self.registers.get_bg_size(background).to_usize();
let (tile_size_width, tile_size_height) = self.registers.get_bg_tile_size(background).to_usize();
let vram = self.registers.vram();
let x = (self.registers.h_count as usize) - 22; // H count ranges from 0 to 339. Pixels become visible at 22.
let y = (self.registers.v_count as usize) - 1; // V count ranges from 0 to 261 (depending on the region and video mode). Pixels become visible at 1.
let current_tile = (x / tile_size_width) + ((y / tile_size_height) * bg_size_width);
let tile_byte = vram[tileset_vram_base_address + current_tile];
let char_index = tile_byte & 0b11_11111111;
let current_char_column = x.rem_euclid(tile_size_width);
let current_char_row = y.rem_euclid(tile_size_height);
let effective_vram_address =
charset_vram_base_address +
((char_index as usize) * tile_size_width) +
current_char_row;
let vram_word = vram[effective_vram_address];
let lsb_bitplane= vram_word as u8;
let msb_bitplane= (vram_word >> 8) as u8;
let pixels = Self::mix_pixel_bitplanes(lsb_bitplane, msb_bitplane);
let effective_pixel_index = pixels[current_char_column];
// TODO: this cgram lookup is experimental, it will eventually be replaced by actual cgram lookup
let base_cgram_address: u8 = 0x00;
let rgb555_pixel = self.registers.read_cgram(base_cgram_address.wrapping_add(effective_pixel_index));
rgb555_to_rgb888((
(rgb555_pixel & 0b11111) as u8,
((rgb555_pixel >> 5) & 0b11111) as u8,
((rgb555_pixel >> 10) & 0b11111) as u8,
))
}
fn mix_pixel_bitplanes(lsb_bitplane: u8, msb_bitplane: u8) -> [u8; 8] {
[
(
(lsb_bitplane >> 7) |
((msb_bitplane >> 7) << 1)
),
(
((lsb_bitplane >> 6) & 1) |
(((msb_bitplane >> 6) & 1) << 1)
),
(
((lsb_bitplane >> 5) & 1) |
(((msb_bitplane >> 5) & 1) << 1)
),
(
((lsb_bitplane >> 4) & 1) |
(((msb_bitplane >> 4) & 1) << 1)
),
(
((lsb_bitplane >> 3) & 1) |
(((msb_bitplane >> 3) & 1) << 1)
),
(
((lsb_bitplane >> 2) & 1) |
(((msb_bitplane >> 2) & 1) << 1)
),
(
((lsb_bitplane >> 1) & 1) |
(((msb_bitplane >> 1) & 1) << 1)
),
(
(lsb_bitplane & 1) |
((msb_bitplane & 1) << 1)
),
]
}
fn put_pixel(&mut self, pixel: (u8, u8, u8)) {
let fb_index = self.get_pixel_index();
self.framebuffer[fb_index] = pixel.0;
self.framebuffer[fb_index + 1] = pixel.1;
self.framebuffer[fb_index + 2] = pixel.2;
}
fn get_pixel_index(&self) -> usize {
let h_count = self.registers.h_count as usize;
let v_count = self.registers.v_count as usize;
(
(h_count - 22) +
((v_count - 1) * MAX_TV_WIDTH)
) * 4
}
}
impl Default for PPU {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod ppu_general_test {
use super::*;
#[test]
fn test_increment_hv_count() {
let mut ppu = PPU::new();
ppu.increment_hv_count();
assert_eq!(ppu.registers.h_count, 1);
ppu.registers.h_count = 339;
ppu.increment_hv_count();
assert_eq!(ppu.registers.h_count, 0);
assert_eq!(ppu.registers.v_count, 1);
ppu.registers.h_count = 339;
ppu.registers.v_count = 261;
ppu.increment_hv_count();
assert_eq!(ppu.registers.h_count, 0);
assert_eq!(ppu.registers.v_count, 0);
}
#[test]
fn test_get_current_pixel_index() {
let mut ppu = PPU::new();
ppu.registers.v_count = 1;
ppu.registers.h_count = 22;
assert_eq!(ppu.get_pixel_index(), 0);
ppu.registers.v_count = 1;
ppu.registers.h_count = 23;
assert_eq!(ppu.get_pixel_index(), 4);
ppu.registers.v_count = 1;
ppu.registers.h_count = 24;
assert_eq!(ppu.get_pixel_index(), 8);
ppu.registers.v_count = 2;
ppu.registers.h_count = 22;
assert_eq!(ppu.get_pixel_index(), 2048);
ppu.registers.v_count = 2;
ppu.registers.h_count = 23;
assert_eq!(ppu.get_pixel_index(), 2052);
ppu.registers.v_count = 2;
ppu.registers.h_count = 24;
assert_eq!(ppu.get_pixel_index(), 2056);
}
#[test]
fn test_put_pixel() {
let mut ppu = PPU::new();
ppu.registers.v_count = 2;
ppu.registers.h_count = 22;
ppu.put_pixel((11, 22, 33));
assert_eq!(ppu.framebuffer[2048], 11);
assert_eq!(ppu.framebuffer[2049], 22);
assert_eq!(ppu.framebuffer[2050], 33);
}
#[test]
fn test_mix_pixel_bitplanes() {
assert_eq!(
PPU::mix_pixel_bitplanes(0b00000000, 0b00000000),
[0b00, 0b00, 0b00, 0b00, 0b00, 0b00, 0b00, 0b00],
);
assert_eq!(
PPU::mix_pixel_bitplanes(0b11111111, 0b11111111),
[0b11, 0b11, 0b11, 0b11, 0b11, 0b11, 0b11, 0b11],
);
assert_eq!(
PPU::mix_pixel_bitplanes(0b11111111, 0b00000000),
[0b01, 0b01, 0b01, 0b01, 0b01, 0b01, 0b01, 0b01],
);
assert_eq!(
PPU::mix_pixel_bitplanes(0b00000000, 0b11111111),
[0b10, 0b10, 0b10, 0b10, 0b10, 0b10, 0b10, 0b10],
);
assert_eq!(
PPU::mix_pixel_bitplanes(0b11110000, 0b00001111),
[0b01, 0b01, 0b01, 0b01, 0b10, 0b10, 0b10, 0b10],
);
}
}