Fix issues when displaying the background tiles

This commit is contained in:
2024-01-21 00:23:15 -05:00
parent db887b9d81
commit e6c7af89fb
9 changed files with 31 additions and 14 deletions
@@ -103,6 +103,7 @@ pub struct PPUDebugControlOptions {
pub show_registers: bool,
pub show_vram: bool,
pub vram_inputs: VramInputs,
pub vram_inputs_result: VramInputs,
pub backgrounds: [BgDebug; 4],
}
@@ -113,6 +114,7 @@ impl PPUDebugControlOptions {
show_registers: true,
show_vram: true,
vram_inputs: VramInputs::new(),
vram_inputs_result: VramInputs::new(),
backgrounds: [
BgDebug::new(PPUBg::Bg1),
BgDebug::new(PPUBg::Bg2),
+4 -2
View File
@@ -164,13 +164,15 @@ fn build_vram_window(ctx: &egui::Context, ppu_debug_options: &mut PPUDebugContro
if ui.button("Search").clicked() {
sanitize_input(&mut ppu_debug_options.vram_inputs.address_start, false);
sanitize_input(&mut ppu_debug_options.vram_inputs.address_end, false);
ppu_debug_options.vram_inputs_result.address_start = ppu_debug_options.vram_inputs.address_start.to_string();
ppu_debug_options.vram_inputs_result.address_end = ppu_debug_options.vram_inputs.address_end.to_string();
}
ui.separator();
egui::ScrollArea::both().show(ui, |ui| {
let address_start = u16::from_str_radix(&ppu_debug_options.vram_inputs.address_start, 16).unwrap();
let address_end = u16::from_str_radix(&ppu_debug_options.vram_inputs.address_end, 16).unwrap();
let address_start = u16::from_str_radix(&ppu_debug_options.vram_inputs_result.address_start, 16).unwrap();
let address_end = u16::from_str_radix(&ppu_debug_options.vram_inputs_result.address_end, 16).unwrap();
let mut header = String::from(" | ");
for page in 0x00..=0x0F {
header = format!("{} {:02X} ", header, page);
@@ -134,7 +134,8 @@ fn compute_2bpp_bg_background_framebuffer(background: Background, framebuffer: &
for y in 0..height {
for x in 0..width {
let current_tile = (x / tile_size_width) + ((y / tile_size_height) * bg_size_width);
let char_index = vram[(tileset_vram_base_address + current_tile) & 0x7FFF] & 0b11_11111111;
let tile_byte = vram[tileset_vram_base_address + current_tile];
let char_index = tile_byte & 0b11_11111111;
let current_char_column = x.rem_euclid(tile_size_width);
let current_char_row = y.rem_euclid(tile_size_height);
// 8x8 pixels, 2 bitplanes, each word (16bit) holds 8 pixels
@@ -225,7 +226,7 @@ fn paint_texture(ui: &mut Ui, texture: &mut Option<TextureHandle>, framebuffer:
TextureOptions::default(),
);
let (whole_rect, _) =
ui.allocate_exact_size(Vec2::from([width as f32, height as f32]), egui::Sense::focusable_noninteractive());
ui.allocate_exact_size(Vec2::from([(width * 2) as f32, (height * 2) as f32]), egui::Sense::focusable_noninteractive());
egui::Image::new((
txt.id(),
txt.size_vec2(),