mirror of
https://github.com/FranLMSP/snes.git
synced 2026-08-03 08:30:01 -04:00
implement one tick per frame option
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@@ -393,9 +393,9 @@ mod ppu_registers_test {
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#[test]
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fn test_get_bg_tile_size() {
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let mut registers = PPURegisters::new();
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registers.write(BGMODE, 0b00000100);
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registers.write(BGMODE, 0b00000000);
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assert_eq!(registers.get_bg_tile_size(Background::Bg1), TileSize::P8x8);
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registers.write(BGMODE, 0b00001100);
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registers.write(BGMODE, 0b00010000);
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assert_eq!(registers.get_bg_tile_size(Background::Bg1), TileSize::P16x16);
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}
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@@ -9,7 +9,11 @@ edition = "2021"
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snes-core = { path = "../snes-core" }
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# Frontend stuff
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eframe = "0.24.1"
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eframe = "0.25.0"
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env_logger = "0.10.1"
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rfd = "0.12.1"
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regex = "1.10.2"
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wgpu = "0.18.0"
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[features]
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wgpu = ["eframe/wgpu"]
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@@ -1,11 +1,13 @@
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pub struct EmulationState {
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pub is_paused: bool,
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pub one_tick_per_frame: bool,
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}
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impl EmulationState {
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pub fn new() -> Self {
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Self {
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is_paused: true,
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one_tick_per_frame: false,
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}
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}
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}
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@@ -16,6 +16,12 @@ pub fn build_cpu_debug_controls(ctx: &egui::Context, cpu_debug_options: &mut CPU
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.show(ctx, |ui| {
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ui.monospace("Controls:");
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ui.horizontal(|ui| {
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if ui.selectable_label(
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emulation_state.one_tick_per_frame,
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"Tick per frame"
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).clicked() {
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emulation_state.one_tick_per_frame = !emulation_state.one_tick_per_frame;
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}
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let pause_text = if emulation_state.is_paused {"Resume"} else {"Pause"};
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if ui.button(pause_text).clicked() {
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emulation_state.is_paused = !emulation_state.is_paused;
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@@ -1,6 +1,7 @@
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use eframe::egui;
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use snes_core::emulator::Emulator;
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mod utils;
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mod emu_ui;
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mod emu_state;
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@@ -9,6 +10,7 @@ mod emu_state;
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struct SnesEmulatorApp {
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emulator: Emulator,
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state: emu_state::AppState,
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frame_limit: utils::frame_limiter::FrameLimiter,
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}
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impl SnesEmulatorApp {
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@@ -25,14 +27,24 @@ impl eframe::App for SnesEmulatorApp {
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// ui::game::build_game_window(ctx);
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});
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if !self.state.emulation_state.is_paused {
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self.emulator.loop_frame();
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if self.state.emulation_state.one_tick_per_frame {
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self.emulator.tick();
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} else {
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self.emulator.loop_frame();
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}
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}
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emu_ui::debug::build_all_debug_options(ctx, &mut self.state.debug_options, &mut self.state.emulation_state, &mut self.emulator);
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ctx.request_repaint();
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self.frame_limit.limit();
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self.frame_limit.reset_timer();
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}
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}
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fn main() -> eframe::Result<()> {
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let native_options = eframe::NativeOptions::default();
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let native_options = eframe::NativeOptions {
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vsync: false,
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..eframe::NativeOptions::default()
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};
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eframe::run_native(
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"SNES Emulator",
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native_options,
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@@ -0,0 +1,35 @@
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use std::{thread, time};
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use std::time::Instant;
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pub struct FrameLimiter {
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timer: Instant,
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fps: u128,
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}
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impl FrameLimiter {
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pub fn new() -> Self {
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Self {
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timer: Instant::now(),
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fps: 16600,
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}
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}
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pub fn reset_timer(&mut self) {
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self.timer = Instant::now();
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}
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pub fn limit(&self) {
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let elapsed = self.timer.elapsed().as_micros();
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if elapsed > self.fps {
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return;
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}
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let wait = (self.fps - elapsed).try_into().unwrap();
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thread::sleep(time::Duration::from_micros(wait));
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}
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}
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impl Default for FrameLimiter {
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fn default() -> Self {
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Self::new()
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}
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}
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@@ -0,0 +1 @@
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pub mod frame_limiter;
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