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https://github.com/FranLMSP/snes.git
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Fix bugs with emulation mode flag
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@@ -370,10 +370,8 @@ fn main() {
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ui.text(format!("DBR: | {:#04X}", emulator.cpu.registers.dbr));
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ui.text(format!("PC: | {:#06X}", emulator.cpu.registers.pc));
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ui.text(format!("EMU MODE: | {}", emulator.cpu.registers.emulation_mode));
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ui.text(format!("CARRY: | {}", emulator.cpu.registers.carry));
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ui.separator();
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ui.text("Status flags:");
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ui.text(format!(" E (exposed: {})", emulator.cpu.registers.is_emu_mode_flag_exposed()));
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ui.text("NVMXDIZC");
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ui.text(format!("{:08b}", emulator.cpu.registers.p));
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});
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@@ -71,13 +71,13 @@ fn render_background_char_2bpp(bgdebug: &mut BgDebug, registers: &PPURegisters)
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// 8x8 pixels, 2 bitplanes, each word (16bit) holds 8 pixels
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// so 1 char is 8 bytes x 2
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let char_base_vram_address = current_char * 8 * 2;
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let vram_address = vram_base_address + (
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let effective_vram_address = vram_base_address + (
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char_base_vram_address + (current_char_row * 2)
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);
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let current_pixel = x + (y * width);
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let lsb_bitplane= vram[vram_address];
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let msb_bitplane= vram[vram_address + 1];
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let lsb_bitplane= vram[effective_vram_address];
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let msb_bitplane= vram[effective_vram_address + 1];
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let pixels = [
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(
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(lsb_bitplane >> 7) |
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