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clippy
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@@ -1,5 +1,5 @@
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# SNES
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# SNES
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Work in progress experimental SNES emulator written in Rust.
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Work in progress SNES emulator written in Rust.
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@@ -88,6 +88,7 @@ impl PPU {
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// 5. get the tile information from vram
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// 5. get the tile information from vram
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// 6. get character index for the tile
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// 6. get character index for the tile
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// 7. calculate the vram address of the character
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// 7. calculate the vram address of the character
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// 7.1: TODO: consider that the character vram address also depends on the background's BPP mode
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// TODO: consider that each tile can be mirrored either vertically or horizontally. Keep this in mind when fetching the character information from vram
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// TODO: consider that each tile can be mirrored either vertically or horizontally. Keep this in mind when fetching the character information from vram
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// 8. look up color palette
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// 8. look up color palette
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// ----
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// ----
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@@ -176,7 +177,7 @@ impl PPU {
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fn get_pixel_index(&self) -> usize {
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fn get_pixel_index(&self) -> usize {
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let h_count = self.registers.h_count as usize;
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let h_count = self.registers.h_count as usize;
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let v_count = self.registers.v_count as usize;
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let v_count = self.registers.v_count as usize;
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return (
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(
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(h_count - 22) +
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(h_count - 22) +
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((v_count - 1) * MAX_TV_WIDTH)
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((v_count - 1) * MAX_TV_WIDTH)
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) * 4
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) * 4
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