mirror of
https://github.com/FranLMSP/snes.git
synced 2026-10-03 07:55:17 -04:00
First commit: flag registers and imgui example code (stolen from gh)
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 3
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[[package]]
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name = "snes"
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version = "0.1.0"
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[package]
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name = "snes-frontend"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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winit = "0.26.1"
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imgui = "0.8.2"
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wgpu = "0.12.0"
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imgui-wgpu = "0.19.0"
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pollster = "0.2.5"
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[dependencies.imgui-winit-support]
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version = "0.8.2"
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features = ["winit-26"]
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default-features = false
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extern crate imgui_winit_support;
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use imgui::*;
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use imgui_wgpu::{Renderer, RendererConfig};
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use pollster::block_on;
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use std::time::Instant;
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use winit::{
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dpi::LogicalSize,
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::Window,
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};
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fn main() {
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// Set up window and GPU
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let event_loop = EventLoop::new();
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let (window, size, surface) = {
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let version = env!("CARGO_PKG_VERSION");
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let window = Window::new(&event_loop).unwrap();
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window.set_inner_size(LogicalSize {
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width: 1280.0,
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height: 720.0,
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});
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window.set_title(&format!("imgui-wgpu {}", version));
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let size = window.inner_size();
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let surface = unsafe { instance.create_surface(&window) };
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(window, size, surface)
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};
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let hidpi_factor = window.scale_factor();
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let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.unwrap();
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let (device, queue) =
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block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
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// Set up swap chain
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let surface_desc = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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surface.configure(&device, &surface_desc);
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// Set up dear imgui
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let mut imgui = imgui::Context::create();
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let mut platform = imgui_winit_support::WinitPlatform::init(&mut imgui);
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platform.attach_window(
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imgui.io_mut(),
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&window,
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imgui_winit_support::HiDpiMode::Default,
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);
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imgui.set_ini_filename(None);
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
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imgui.fonts().add_font(&[FontSource::DefaultFontData {
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config: Some(imgui::FontConfig {
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oversample_h: 1,
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pixel_snap_h: true,
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size_pixels: font_size,
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..Default::default()
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}),
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}]);
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//
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// Set up dear imgui wgpu renderer
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//
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let clear_color = wgpu::Color {
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r: 0.1,
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g: 0.2,
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b: 0.3,
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a: 1.0,
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};
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let renderer_config = RendererConfig {
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texture_format: surface_desc.format,
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..Default::default()
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};
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let mut renderer = Renderer::new(&mut imgui, &device, &queue, renderer_config);
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let mut last_frame = Instant::now();
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let mut demo_open = true;
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let mut last_cursor = None;
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// Event loop
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event_loop.run(move |event, _, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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..
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} => {
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let size = window.inner_size();
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let surface_desc = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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surface.configure(&device, &surface_desc);
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}
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Event::WindowEvent {
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event:
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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state: ElementState::Pressed,
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..
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},
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..
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},
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..
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}
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| Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::MainEventsCleared => window.request_redraw(),
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Event::RedrawEventsCleared => {
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let delta_s = last_frame.elapsed();
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let now = Instant::now();
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imgui.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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let frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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Err(e) => {
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eprintln!("dropped frame: {:?}", e);
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return;
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}
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};
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platform
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.prepare_frame(imgui.io_mut(), &window)
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.expect("Failed to prepare frame");
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let ui = imgui.frame();
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{
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let window = imgui::Window::new("Hello world");
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window
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.size([300.0, 100.0], Condition::FirstUseEver)
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.build(&ui, || {
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ui.text("Hello world!");
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ui.text("This...is...imgui-rs on WGPU!");
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ui.separator();
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let mouse_pos = ui.io().mouse_pos;
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ui.text(format!(
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"Mouse Position: ({:.1},{:.1})",
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mouse_pos[0], mouse_pos[1]
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));
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});
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let window = imgui::Window::new("Hello too");
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window
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.size([400.0, 200.0], Condition::FirstUseEver)
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.position([400.0, 200.0], Condition::FirstUseEver)
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.build(&ui, || {
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ui.text(format!("Frametime: {:?}", delta_s));
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});
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ui.show_demo_window(&mut demo_open);
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}
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let mut encoder: wgpu::CommandEncoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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if last_cursor != Some(ui.mouse_cursor()) {
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last_cursor = Some(ui.mouse_cursor());
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platform.prepare_render(&ui, &window);
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}
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let view = frame
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(clear_color),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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renderer
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.render(ui.render(), &queue, &device, &mut rpass)
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.expect("Rendering failed");
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drop(rpass);
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queue.submit(Some(encoder.finish()));
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frame.present();
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}
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_ => (),
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}
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platform.handle_event(imgui.io_mut(), &window, &event);
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});
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}
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