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Rendering tiles with a temporally algorithm
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@@ -40,6 +40,7 @@ pub struct Bus {
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impl Bus {
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pub fn new() -> Self {
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// let game_rom = match ROM::load_file("ignore/pokemon-yellow.gbc".to_string()) {
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let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/03-op sp,hl.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/04-op r,imm.gb".to_string()) {
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