Refactor joypad and implement sprite fetching. Tetris is now playable

This commit is contained in:
2021-11-05 00:19:47 -05:00
parent b7236e862a
commit 5d488d4fa6
6 changed files with 180 additions and 38 deletions
+144 -11
View File
@@ -4,7 +4,7 @@ use crate::utils::{
set_bit,
to_bit_index,
};
use crate::bus::{Bus, AddressRange, BANK_ZERO, VIDEO_RAM};
use crate::bus::{Bus, AddressRange, BANK_ZERO, VIDEO_RAM, SPRITE_ATTRIBUTE_TABLE};
use crate::cpu::{Cycles, Interrupt};
pub const LCD_WIDTH: u32 = 160;
@@ -94,11 +94,60 @@ pub struct PPU {
prev_state: bool,
cycles: Cycles,
rgba_frame: [[u8; 4]; FRAME_BUFFER_LENGTH as usize],
sprite_buffer: Vec<Sprite>,
}
enum TileNumber {
Base(u16),
Absolute(u8),
struct Sprite {
x: u8,
y: u8,
tile_number: u8,
x_flip: bool,
y_flip: bool,
over_bg: bool,
palette_one: bool,
is_long: bool,
}
impl Sprite {
pub fn x(&self) -> u8 {
self.x
}
pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus) -> Option<Pixel> {
todo!("Implement sprite flipping");
if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
return None;
}
let height: u8 = match self.is_long {
true => 16,
false => 8,
};
let x = lcd_x.saturating_sub(self.x.saturating_sub(8));
let y = lcd_y.saturating_sub(self.y .saturating_sub(16));
let tile_line = y.rem_euclid(height) * 2;
let addr = 0x8000 + (self.tile_number as u16 * 16) + tile_line as u16;
let tile_byte_1 = bus.read(addr);
let tile_byte_2 = bus.read(addr + 1);
let pixel_index = (x as usize).rem_euclid(8);
if PPU::get_two_bit_byte_pixels(tile_byte_1, tile_byte_2)[pixel_index] == 0 {
return None;
}
let palette = match self.palette_one {
true => bus.read(OBJECT_PALETTE_1_ADDRESS),
false => bus.read(OBJECT_PALETTE_0_ADDRESS),
};
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
Some(pixels[pixel_index])
}
}
impl PPU {
@@ -107,6 +156,7 @@ impl PPU {
prev_state: false,
cycles: Cycles(0),
rgba_frame: [[0xFF, 0xFF, 0xFF, 0]; FRAME_BUFFER_LENGTH as usize],
sprite_buffer: Vec::new(),
}
}
@@ -137,6 +187,7 @@ impl PPU {
// Mode 2 OAM scan
PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::SearchingOAM), true);
self.stat_interrupt(bus);
self.oam_search(bus);
} else if self.cycles.0 == 80 + 1 {
// Mode 3 drawing pixel line. This could also last 289 cycles
self.draw_line(bus, frame_buffer);
@@ -189,6 +240,71 @@ impl PPU {
}
}
fn oam_search(&mut self, bus: &Bus) {
self.sprite_buffer = Vec::new();
if !PPU::get_lcd_control(bus, LCDControl::ObjectEnable) {
return;
}
let long_sprites = PPU::get_lcd_control(bus, LCDControl::ObjectSize);
let mut addr = SPRITE_ATTRIBUTE_TABLE.begin();
while addr <= SPRITE_ATTRIBUTE_TABLE.end() {
// The gameboy only supports 10 sprites per line,
// but since we are on an emulator we can avoud that limitation
if self.sprite_buffer.len() >= 10 {
todo!("Make a setting for the 10 sprites per scanline");
// break;
}
let y = bus.read(addr);
let x = bus.read(addr + 1);
if x == 0 {
addr += 4;
continue;
}
let sprite_height: u8 = match long_sprites {
true => 16,
false => 8,
};
let lcd_y = PPU::get_lcd_y(bus).saturating_add(16);
if lcd_y < y || lcd_y > (y + sprite_height) {
addr += 4;
continue;
}
let tile_number = bus.read(addr + 2);
let attributes = bus.read(addr + 3);
self.sprite_buffer.push(Sprite {
x,
y,
tile_number,
is_long: long_sprites,
palette_one: get_bit(attributes, BitIndex::I4),
x_flip: get_bit(attributes, BitIndex::I5),
y_flip: get_bit(attributes, BitIndex::I6),
over_bg: get_bit(attributes, BitIndex::I7),
});
addr += 4;
}
self.sprite_buffer.sort_by(|a, b| a.x().cmp(&b.x()));
}
fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
let lcd_y = PPU::get_lcd_y(bus);
for sprite in &self.sprite_buffer {
if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus) {
return Some(pixel);
}
}
return None;
}
fn get_lcd_y(bus: &Bus) -> u8 {
bus.read(LCD_Y_ADDRESS)
}
@@ -258,15 +374,12 @@ impl PPU {
bus.force_write(LCD_STATUS_ADDRESS, byte);
}
fn get_tile_bytes(x: u8, y: u8, tile_number_type: TileNumber, default_method: bool, bus: &Bus) -> (u8, u8) {
fn get_tile_bytes(x: u8, y: u8, tilemap_area: u16, default_method: bool, bus: &Bus) -> (u8, u8) {
let index_x = x as u16 / 8;
let index_y = (y as u16 / 8) * 32;
let index = index_x + index_y;
let tile_line = (y).rem_euclid(8) * 2;
let tile_number = match tile_number_type {
TileNumber::Base(base) => bus.read(base + index as u16),
TileNumber::Absolute(num) => bus.read(0x8000 + num as u16),
} as u16;
let tile_number = bus.read(tilemap_area + index as u16) as u16;
let addr = if default_method {
0x8000 + tile_line as u16 + (tile_number * 16)
} else {
@@ -296,7 +409,7 @@ impl PPU {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, TileNumber::Base(tilemap_area), default_mode, bus);
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
@@ -320,7 +433,7 @@ impl PPU {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, TileNumber::Base(tilemap_area), default_mode, bus);
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
@@ -337,6 +450,13 @@ impl PPU {
frame_buffer[idx + 2] = rgba[2];
}
if let Some(sprite_pixel) = self.find_sprite_pixel(lcd_x, bus) {
let rgba = PPU::get_rgba(sprite_pixel);
frame_buffer[idx] = rgba[0];
frame_buffer[idx + 1] = rgba[1];
frame_buffer[idx + 2] = rgba[2];
}
lcd_x += 1;
/* for pixel in bg_pixels {
@@ -386,6 +506,19 @@ impl PPU {
}
}
fn get_two_bit_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
[
((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10),
((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10),
((byte1 >> 5) & 0b01) | ((byte2 >> 4) & 0b10),
((byte1 >> 4) & 0b01) | ((byte2 >> 3) & 0b10),
((byte1 >> 3) & 0b01) | ((byte2 >> 2) & 0b10),
((byte1 >> 2) & 0b01) | ((byte2 >> 1) & 0b10),
((byte1 >> 1) & 0b01) | (byte2 & 0b10),
(byte1 & 0b01) | ((byte2 << 1) & 0b10),
]
}
fn get_byte_pixels(byte1: u8, byte2: u8, palette: u8) -> [Pixel; 8] {
[
PPU::get_pixel(PPU::get_palette(((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10), palette)),